Frequently Asked Questions

How does image splitting work?

For large images (size, sample count), you can choose to use image splitting to increase the number of CPU computing and decrease your rendering time. This is interesting for a small quantity of images and will be less effective if you try to render lots of images.

Splitting options are 1x1, 2x2 or 8x8...

Warning image splitting requires you to avoid using post-processing effects in your blend file (vignetting, etc...)

Can I change my render options?

In order to decrease your rendering time, Q.blender gives you the possibility to change the render options of your blend file.

You don't need to upload a new file each time you want to change an option.

For example you can change the sample count (cycles), choose your output resolution, the number of frames to render etc...directly on your Q.blender environment.

How can I use external files (textures,...)?

It may be interesting for you to define your textures as external files. Your blend file will be lighter and so will be your upload time between your updates. A commonly issued situation is related to packing problems. We suggest you to follow these guidelines:

- Open your file with blender (a copy, stay safe ;))

  • File -> External data -> Unpack into files -> "Write files to current directory"
  • File -> External data -> Make all paths relative
  • Save as .blend (check compress option if you want)

- In your Q.blender explorer you should have:

  • Your .blend file
  • Your folders ("textures", ...)

Warning it is important that all the relative paths used in your blend file are the same on both your computer and your Q.blender project.

- Zip everything (if possible, with the blend file and your folders at the zip's root)

Why should I use the compress option when I save my blend file?

This option will decrease your uploading time on the Q.blender rendering service.

You will also be more efficient in the rendering process by using external texture files.